News:
Well, time to have a guild meeting since we haven't had for quite a long time! This Sunday at 8:30PM (20:30) CET we will have a meeting! So if you have anything pop-ups on your mind save it to the meeting! Not sure what we gonna talk about to be honest, but we'll find out.
Things we will talk about:
- Luthais's Goal
- Upcoming patch
- Things you should do before 50 content
- Dungeons
- Events
- Black Desert
BUT, I'm not an expert at this 50 content so, if I say something wrong, tell me !
Things we will talk about:
- Luthais's Goal
- Upcoming patch
- Things you should do before 50 content
- Dungeons
- Events
- Black Desert
BUT, I'm not an expert at this 50 content so, if I say something wrong, tell me !
These challenging max-level additions arrive with the Unchained update on March 2.
Naryu Labyrinth
The Naryu Labyrinth is an Epic difficulty max-level dungeon available in 6- and 4-player versions. While the encounters and enemies you’ll face are certainly challenging all on their own, you’ll also need to jump, glide, and find your way through this sprawling maze. Each room contains a unique encounter that—when defeated—will unlock a door at random to the next room. Progressing will follow with a similar random advancement to the room beyond, the room beyond that, and so on; creating a unique and challenging experience each time you enter the Labyrinth.
While there are countless individual rooms that you’ll progress through randomly, there are three total floors to descend, and a boss to defeat that guards each of the exits to the next floor below.
Minou
http://static.bladeandsoul.com/uploads/articles/images/Naryu Labyrinth - Minou.jpg
The Naryu Labyrinth is an Epic difficulty max-level dungeon available in 6- and 4-player versions. While the encounters and enemies you’ll face are certainly challenging all on their own, you’ll also need to jump, glide, and find your way through this sprawling maze. Each room contains a unique encounter that—when defeated—will unlock a door at random to the next room. Progressing will follow with a similar random advancement to the room beyond, the room beyond that, and so on; creating a unique and challenging experience each time you enter the Labyrinth.
While there are countless individual rooms that you’ll progress through randomly, there are three total floors to descend, and a boss to defeat that guards each of the exits to the next floor below.
Minou
http://static.bladeandsoul.com/uploads/articles/images/Naryu Labyrinth - Minou.jpg
Be Ido
http://static.bladeandsoul.com/uploads/articles/images/Naryu Labyrinth - Be Ido.jpg
Fujin and Raijin
http://static.bladeandsoul.com/uploads/articles/images/Naryu Labyrinth - Fujin and Raijin.jpg
Each boss has their own tantalizing treasures to take once they’ve been defeated, but along the way you’ll also acquire Naryu Labyrinth Relic Pieces, which can be turned in to Exchanger Junsu just outside the entrance for a Labyrinth Treasure chest, which contains a variety of items, including the coveted Black Sun costume.
The Gods of Wind and Thunder, Fujin and Raijin, are a difficult trial for even the most coordinated groups of warriors, and among the gods’ most sought-after treasures are their costumes, allowing anyone to become the embodiment of the wind and thunder itself....
http://static.bladeandsoul.com/uploads/articles/images/Naryu Labyrinth - Be Ido.jpg
Fujin and Raijin
http://static.bladeandsoul.com/uploads/articles/images/Naryu Labyrinth - Fujin and Raijin.jpg
Each boss has their own tantalizing treasures to take once they’ve been defeated, but along the way you’ll also acquire Naryu Labyrinth Relic Pieces, which can be turned in to Exchanger Junsu just outside the entrance for a Labyrinth Treasure chest, which contains a variety of items, including the coveted Black Sun costume.
The Gods of Wind and Thunder, Fujin and Raijin, are a difficult trial for even the most coordinated groups of warriors, and among the gods’ most sought-after treasures are their costumes, allowing anyone to become the embodiment of the wind and thunder itself....
In black desert's latest interview with the developers, they have confirmed we are getting naval combat to the game in the update that's coming to korea!
A flashy and bold ranged class who summons the spirits through charms and talismans.
The Warlock class will become available in Blade & Soul on March 2 with the Unchained update. We’re dedicating this week to previewing the Warlock, and have a new class page where we’ve revealed techniques from the Hongmoon Secret Tome, wallpapers, and a class video.
Be sure to join us on the official Blade & Soul Twitch channel February 25 at 10am PST to watch our dedicated Warlock stream; and check out Twitch streamers Bajheera & WarcraftJen, SattelizerGames, Silkwood, VirusBNS, MrHappy1227 & Mel, and KimvoSlice on Friday February 26 from 1pm-5pm PST as the Warlock is explored from a different perspective.
The Warlock Overview
The Warlock is Blade & Soul’s second dedicated ranged class with great power but considerable fragility. Many of their powerful abilities have significant casting times and long cooldowns, requiring one of two strategies to be employed: keep enemies at bay or incapacitated long enough to be able to cast the high damage abilities again, or reduce cooldown times through expert timing of other abilities.
The most iconic aspect of a Warlock is their ability to summon a Thrall as an ally on the field. This Thrall lasts for only a short period of time, but can be useful in engaging an opponent while the Warlock is busy setting up the scene for their next big performance.
The Warlock in Play
The Warlock needs to eliminate opponents quickly and efficiently, or risk being overwhelmed and easily defeated. As such, their combos need to be set up on either reducing or resetting the cooldowns of their primary damage-dealing abilities—Dragoncall and Wingstorm—or triggering instant-cast scenarios.
In keeping with the shamanistic theme, Warlocks can apply certain afflictions on their enemies. A Brand on an enemy will increase the damage dealt by some spells, whereas a Target...
Be sure to join us on the official Blade & Soul Twitch channel February 25 at 10am PST to watch our dedicated Warlock stream; and check out Twitch streamers Bajheera & WarcraftJen, SattelizerGames, Silkwood, VirusBNS, MrHappy1227 & Mel, and KimvoSlice on Friday February 26 from 1pm-5pm PST as the Warlock is explored from a different perspective.
The Warlock Overview
The Warlock is Blade & Soul’s second dedicated ranged class with great power but considerable fragility. Many of their powerful abilities have significant casting times and long cooldowns, requiring one of two strategies to be employed: keep enemies at bay or incapacitated long enough to be able to cast the high damage abilities again, or reduce cooldown times through expert timing of other abilities.
The most iconic aspect of a Warlock is their ability to summon a Thrall as an ally on the field. This Thrall lasts for only a short period of time, but can be useful in engaging an opponent while the Warlock is busy setting up the scene for their next big performance.
The Warlock in Play
The Warlock needs to eliminate opponents quickly and efficiently, or risk being overwhelmed and easily defeated. As such, their combos need to be set up on either reducing or resetting the cooldowns of their primary damage-dealing abilities—Dragoncall and Wingstorm—or triggering instant-cast scenarios.
In keeping with the shamanistic theme, Warlocks can apply certain afflictions on their enemies. A Brand on an enemy will increase the damage dealt by some spells, whereas a Target...
Last time it was hell of a fun time, so why not repeat it?
Upcoming saturday at 20:00 we will play Hide & Seek together!
In addition to last event we will also include 5 minutes to scout the area before start to find your ideal hiding place!
I will find multiple places where the event can be held and use a RNG website to select the location.
Just like last time there are also prizes! The first place steals my current Hide & Seek title and is also able to skip the guild payment for a week!
See you there!
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